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The actor model is non-linear. Reading the code gives you almost no clue on the order of execution.


That seems to me to be more like multithreaded linear than non-linear per se.

There are multiple linear components, and it's not obvious how they emergently interact — but they don't quite have the interconnectedness and non-directedness properties.

(I think that it's impossible for anything that's time-embedded to really be non-linear, short of time travel, since time is so fundamentally a directed linear vector.)

It's certainly a related concept, and these are aspects of non-linearity, but to my view it lacks some essential Buddha-nature of the full thing.




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