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> I think it could be done, with reasonable sacrifices.

Yeah, like dropping rotation. I think it'd be easier to do 80x50 rendering than ASCII.

> The framerates were atrocious...

That's the sacrifice you'd need to make.



I don't think anyone's saying you could do a cycle-perfect emulation on 8-bit. The framerate would be low, the terrain mesh would have to be much simpler. But The Sentinel[1] ran on C64 with acceptable framerates (better than a lot of 3D games with much simpler graphics). I think you could manage a perfectly satisfactory port of Asciiker, even with rotation.

[1] https://www.youtube.com/watch?v=D2H8WbDo5SE


Are you joking? The Sentinel takes 6-8 seconds to render a scene. The rest is just very clever 2D-scrolling and selective object insertion and removal.

Geoff Crammond (author of The Sentinel) wrote another game that's graphically way more impressive in this context: C64 Stunt Car Racer. https://www.youtube.com/watch?v=KMgjmIW8fd8

This is not to say The Sentinel wasn't an amazing game in all aspects, including graphically. It certainly was.




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