And if the AR processing is being done on device—which I think it has to be due to latency, even under 5G—the data to be downloaded really isn’t that large. We’re talking images and 3D models.
> data to be downloaded really isn’t that large. We’re talking images and 3D models.
I think you underestimate image sizes for modern AR/VR applications. For example, good quality light-field can take few gigabytes for one image. Also there is a big UX difference between downloading full image ahead and downloading parts on-demand (similar to modern video streaming - today we never download full video ahead).