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And if the AR processing is being done on device—which I think it has to be due to latency, even under 5G—the data to be downloaded really isn’t that large. We’re talking images and 3D models.


> data to be downloaded really isn’t that large. We’re talking images and 3D models.

I think you underestimate image sizes for modern AR/VR applications. For example, good quality light-field can take few gigabytes for one image. Also there is a big UX difference between downloading full image ahead and downloading parts on-demand (similar to modern video streaming - today we never download full video ahead).




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