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There is a recent post in the Elder Scrolls subreddit https://www.reddit.com/r/ElderScrolls/comments/9wmm98/bethes... discussing the Bethesda game engine and the following quote from Todd Howard was posted:

”I think most people that aren't making games use the word 'engine', you know, they think of 'engine' as one thing, and it's, we view it as technology, right? so there are lots of pieces, and every game, parts of that change. Whether it's the renderer, the animation system, the scripting language, the AI, the controls... so, some people talk about Gamebryo but that's, like, we haven't used that in a decade.”

”And a lot of it is, some of it is middleware, whether that's Havok animation here, and, so 76, we changed a lot of it. You know, it's an all new renderer, new lighting model, new landscape system, and then, when you go to Starfield, even more of it changes. And then Elder Scrolls 6 which is really out in the horizon, even more of that will change there.”

The quote is translated from a video interview in German here:

https://www.gamestar.de/videos/fallout-76-interview-mit-todd...

Here is an English translation of the video interview:

https://www.reddit.com/r/BethesdaSoftworks/comments/8v1u2z/t...



On the other hand there are players that find bugs from Skyrim in Fallout 4. The 3D engine still binds physics to FPS in Fallout 76 and can't go over 60.

I mean this is a company that currently releases a multiplayer game without any anti-cheat, anti-tamper technology. Cheating in Fallout 76 will be as hard as locating the config files and changing them with your text editor.


Todd is definitely right about how much has changed in their "engine" and how the layperson has little understanding of how it works under the hood. That said, there are some classic "Bethesda bugs" that have managed to hang around for a long time. For example, every one of their games going back to at least Oblivion has shipped with vsync on, and would have weird issues (typically with physics) when it was disable and the framerate went about 60 fps.


This is still present in Skyrim and Fallout. If you use a 144Hz monitor you have to change the config file. I heard in Fallout 76 it is still present.

It would be a start if they automatically adjusted the value based on the refresh rate of your monitor.


Yes 'Engine' is an all-encompassing concept, taken from the car where of course the engine is made up of many components. It drives the vehicle forward, but the drivers don't see it or know how it works. Until something goes wrong.


I hope they're working on a new director component for their content creators because Cyberpunk 2077 level of story scripting + animation + staging + etc seems to be generating results that Bethesda games are _well_ off.

People point at the right speech moments, look disappointed appropriately, a timer then fires for a story option that's only open for five seconds. It looks so much more _alive_ than a Bethesda game.

There's hints of it back in Witcher III if you know where to look but I'm super excite for 2077.




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