I think there are different onomatopoeia for different kinds of pain. English equivalent is probably when a doctor may ask if a pain is sharp, dull, pulsating, burning, etc.
Careful... it's a little too easy to ascribe things like that to a superficial cultural trait.
English has a huge variety of terms for extreme tiredness: whacked, bushed, wiped out, worn out, drained, burned out, beat, knackered, fried, shattered, frazzled, zonked... must be the puritan work ethic or something.
We've even got a few onomatopoeia of our own: feeling kinda.. ugh.. meh... bleugh... I mean, whew, yeesh. Just... phew.
Maybe being tired is just the global human condition.
I too have never tried cannabis, and I too support legalisation.
Not because of the effects it has on the consumer, but because the effects it has on the producer.
It depends on where you are, but where I am - the UK - the producers are primarily enslaved. A fact that is rarely talked about.
Recently there was a big drug bust. The headlines all described how many dogs were freed - less than twenty. But deep in the articles behind euphemistic language you could read that one and a half thousand enslaved people were also freed.
Producers following the laws can not compete with illegal producers on price. So even if you make consumption legal, the illegal networks will remain and become even bigger as the market expands.
This presumes the market isn't satisfied already. I doubt the market will expand much. It hasn't been hard at all to get weed, before. Whoever wanted to smoke, got theirs.
In Germany, you always had a lot of "deutsche Hecke" (cannabis grown in Germany) on the market. Lots of small operations. While still illegal, it isn't unethical and certainly doesn't involve slaves...
While more or less impossible to have legal (non-medical) weed right this moment, I very much doubt cannabis grown outside Germany will be attractive much longer. Because it's ethically questionable, because it's been in someone's butt, because it's often cut with dangerous substances, because you can't trust its quality and because you don't want to get involved with street pushers. Technically, you will have a "black-market", but it won't be the ultra criminal gangsters running the show. It's gonna be a friend-of-a-friend who's growing more than they are allowed to, selling off the extra.
There will be a questionable market for "doctors" writing prescriptions for medical weed now. A situation you find in many countries already. That's just the parasitic business you get with still restrictive legislation. Many people will go this route. Not because it's cheaper, but because getting weed this way is trusted, convenient and reliable. Medical weed costs about the same as high quality weed on the street before legalization. Prices will go down, margins will be smaller.
I've been using a M1 for well over a year, and until about two weeks ago I didn't know it had a notch.
I don't follow the tech press, who I'm sure discussed it a great length when it was released.
And I'm not personally invested in the Mac, it's owned by my employer.
So I didn't notice the notch until my cursor disappeared while scrolling across the top of the screen.
I had my first negative experience contributing to open source with Mana World.
I thought that there were too few quests, so I wanted to add some.
I was struggling compile code or getting the server to run or something like that.
When I asked for help in the forum, I got a rude response mocking my technical abilities. It was completely demoralising and I stopped trying to make more quests.
For years, that was my last experience with contributing to open source.
I had similar experience with TMW. Tried to contribute with a new system in the game, made proposals and first draft implementation. I had 10 years of professional AAA gamedev at the time... I was mocked and kinda bullied.
Never looked back to this project, but explains why this project is basically stuck at the same place as before.
In any case, I didn't let this bad experience affect my passion for foss and I continued contributing to more welcoming and successful projects.
Not really. Hard to find any decent open source game unfortunately, but also lost interest in using my day job also as a hobby and focused on other kind of software to help when possible.
Welp, glad I didn't go through with trying to contribute to TMW. That's disappointing to hear. I've had a much better experience trying to build my own MMO engine instead.
my first open source experience was thinking i knew better than the mana world devs about something and just screwing things up. i dont blame them for being standoff-ish as the internet is full of teens who got up one day and said "i could build my own MMORPG. how hard could it be?"
i have my own reasons for avoiding open source (ask me about them!) but i hope your experiences got better