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How would you possibly grade comments if you change them?

Extract the concrete predictions, evaluate them as true/false/indeterminate, and grade the user on the number of true vs false?

This doesn't even seem to look at "predictions" if you dig into what it actually did. Looking at my own example (#210 on https://karpathy.ai/hncapsule/hall-of-fame.html with 4 comments), very little of what I said could be construed as "predictions" at all.

I got an A for commenting on DF saying that I had not personally seen save corruption and listing weird bugs. It's true that weird bugs have long been a defining feature of DF, but I didn't predict it would remain that way or say that save corruption would never be a big thing, just that I hadn't personally seen it.

Another A for a comment on Google wallet just pointing out that users are already bad at knowing what links to trust. Sure, that's still true (and probably will remain true until something fundamental changes), but it was at best half a prediction as it wasn't forward looking.

Then something on hospital airships from the 1930s. I pointed out that one could escape pollution, I never said I thought it would be a big thing. Airships haven't really ever been much of a thing, except in fiction. Maybe that could change someday, but I kinda doubt it.

Then lastly there was the design patent famously referred to as the "rounded corner" patent. It dings me for simplifying it to that label, despite my actual statements being that yes, there's more, but just minor details like that can be sufficient for infringement. But the LLM says I'm right about ties to the Samsung case and still oversimplifying it. Either way, none of this was really a prediction to begin with.


You don’t need comments, just facts in them to see if they’re accurate.

Why don't they switch to java?

Stock market is not the economy

I have a simple answer for you - just don't play games that require any significant level of anticheat. 100 times of 100 you are not missing anything.

Asserting your dominance is part of the leadership /s


How to write a long article and not say anything of substance.


Dog's/dogs are ambiguous. It's/its is not.


"Dog's" is ambiguous in itself (dog is / that belongs to the dog), but this doesn't cause problems in practice. It's exactly the same ambiguity as spelling "it's" for the possessive would give. Also, it's / its is only unambiguous in writing. In speech, they are identical, in every accent of English - and yet people understand each other perfectly fine in spoken English, so the ambiguity is not a problem in practice.


Link is glorified ad piece


fzf also has a zsh plugin


People who use observables-based frameworks are asking for trouble.

Every single industrial scale project I saw was inevitably breaking apart on seams.


Very different in my experience but implementation matters. I've been using mobx for years with great results, largely because I move all of the logic out of components into stores. I think that's the actual key, since most hooks-based and other solutions rely on a lot of component logic that becomes frail and error-prone. Instead, making the view layer only view vastly improves development complexity by making a layer responsible for the data that is separate from rendering.

My components do as little as possible other than render html and bind the occasional event handler to a store function. With this in place, development scales much more easily than layers of hooks.


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