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Windows has PIX for Windows, PIX is the name of the GPU debugging since Xbox 360. The Windows version is similar but it relies on debug layers that need to be GPU specific which is usually handled automatically. Although because of that it’s not as deep as the console version but it lets you get by. Most people use RenderDoc on supported platforms though (Linux and Windows). It supports most APIs you can find on these platforms.

Pix predates the XBox.

With projects like this competing against well known massive competitors (eg. the browser JS engines), not seeing their main competitors in a benchmark is a massive red flag to me: https://boajs.dev/benchmarks

Not seeing V8, SpiderMonkey JavaScriptCore is very strange...


This is offering a JS scripting layer in an otherwise Rust project. Performance is nice, but probably not a requirement.


> Not seeing V8, SpiderMonkey JavaScriptCore is very strange...

They do compare with JIT-less V8 and SpiderMonkey there, just JSC is missing.

I recently did my own benchmarking with a lot more engines, including other Rust engines: https://ivankra.github.io/javascript-zoo/?v8=true

Personally, I'm more impressed with https://github.com/Hans-Halverson/brimstone - it is faster, nearly just as full featured (almost full ES2025) and last but not least, a single person project.


Yeah! I found out about Brimstone just the other day! Its definitely interesting! One optimization that they have that Boa needs to implement is ropes for our string type :)


It's an embedded engine for scripting a bigger application. Its main "competitor" would be QuickJS.

Though they aren't really competing on anything as far as I can tell, so maybe calling it a "similar project" is more fitting.


It's not competing with V8, SpiderMonkey and JavaScriptCore.


Well, it is, because V8 is definitely an embeddable JS engine. For many people they might want to make a choice between V8 and Boa and for them the performance numbers are important information!


People who need an extremely high performance JavaScript engine, where the extra performance is worth using an engine that's hard to embed, has an unstable API, and an absolutely massive unwieldy Google-style C++ code base with all the pain that entails, plus a JIT and all the limitations that entails, JITed V8 is the right choice.

People who just want to run JavaScript code where performance isn't such a big concern would prefer something like Boa (or the other engines listed on the comparison benchmark page).

Both have their uses, and their use case is almost entirely non-overlapping. You wouldn't choose Boa for a competitive web browser engine or as the runtime for your back-end server software. You would consider it for a plug-in system, or maybe a game's scripting system.


What about people who want performance somewhere in the middle? There is clearly value in knowing the performance difference.


I'm not saying that there would be no value in having benchmarks which compare the JITless, easily embeddable JS interpreters against JITed, hard-to-embed browser-quality JS engines like V8 and SpiderMonkey. I'm just saying that those engines aren't really Boa's competitors, certainly not its "main competitors"; it's a different kind of thing that serves a different need.


It isn't, v8 will have anywhere between 2-1000x performance depending on the exact code it's jitting. Boa absolutely destroys v8 here though:

    use boa_engine::{Context, Source, JsResult};
    
    fn main() -> JsResult<()> {
      let js_code = r#"
          let two = 1 + 1;
          let definitely_not_four = two + "2";
    
          definitely_not_four
      "#;
    
      // Instantiate the execution context
      let mut context = Context::default();
    
      // Parse the source code
      let result = context.eval(Source::from_bytes(js_code))?;
    
      println!("{}", result.display());
    
      Ok(())
    }


Huh, I just noticed thanks to this that the comment needs to be updated in the example lol it should probably say "Parse and evaluate the source code".


Oh my god, that's so easy to embed.

I have to check this out.

This is awesome. You literally just sold me on it.


> anywhere between 2-1000x performance depending on the exact code it's jitting

That is useful information! Benchmarks can show you this useful information.


Is it though? V8 and spider monkey both have jits so performance numbers of the form “wow V8 is vastly faster than any of these other ones!” (similarly for sm). Does that really have any value?


V8-jitless is in the benchmarks and even then still blows it away, as does quickjs.


Both SpiderMonkey jitless (sm-jitless) and v8 jitless are on the benchmarks page, if you click the checkboxes you will see them in the graphs.


From a quick glance, it's a very simply a premade wav file which has all letters A to Z with 0.15s for each. The final wav is just a concatenation of all of letters from the text, and a silence of each unknown character/space. It doesn't support numbers but could easily be extended beyond what's in the demo. Very clever.


Some SBC handhelds do support Pico-8 platform apparently, worth a try:https://youtu.be/R5jZRV2D-rM


Do you have any info on the format used in the PNG chunks? I’d love for someone to recreate Fireworks, it was perfectly adapted to a lot of workflows.


Macromedia Fireworks did it 20 years ago, the PNG was the default save format. Of course, it wasn’t JSON stored in there…


I was going to say the same thing. It was nice as their native save format could still be opened anywhere.

But you did need to remember to export if you didn't want the extra fields increasing the file size. I remember finding fireworks pngs on web pages many times back then.


If you play Fortnite right now (until Friday June 7th). You can speak in realtime to Darth Vader, he replies in his voice and in character, he knows who’s playing (the name of the character skin). The technology is here, and used in production of major games. It’ll be a big tide sooner than what people expect.


“a guy” aka Veritasium, the channel with 17M subs


What are you saying? He's so popular he cannot be referenced with a simple pronoun?


Sorry, meant no disrespect. I am assuming he's a guy; apologies if I'm wrong. :)


I’m hoping the title is a reference to this excellent game from Xbox Live Arcade days: https://en.wikipedia.org/wiki/Every_Extend_Extra_Extreme


Two terms I never heard in the table for the asteroid:

Parlermo Scale https://en.wikipedia.org/wiki/Palermo_Technical_Impact_Hazar...

Torino Scale https://en.wikipedia.org/wiki/Torino_scale


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