It looks like they made a decision to include icons for every menu item and the developers for each app had to come up with an icon association for all menu items.
I’m sure they realized along the way that this was a bad idea, maybe it was too late.
After signing up with Apple sign-in, the app fails to load favorites, chats, fails to upload images and fails to submit issues. Something to look into.
Thanks for sharing, sorry about that. We had an issue on the backend with Apple sign in that we just fixed today. Mind signing out and back in to see if it's fixed?
I tried the app and dragging down on the content doesn’t dismiss the keyboard interactively like Messages, Safari or even ChatGPT does. That is usually the telltale sign that an app is not fully native, I haven’t see any cross platform framework succeeding with this particular behavior. Not the end of the world but still expected in Design Award runner ups.
I’m curious to hear where you think this is a showstopper. I’ve been testing some Flutter apps lately and other than some mismatches in platform UI elements they have been smooth. I wonder what you would think of apps like Kagi News.
I don’t mean to say it’s a showstopper, but it is certainly noticeable to anyone accustomed to using iOS devices. I suspect the situation on Android is better where Google has access to the native platform code.
Flutter has a secondary problem which is (IMO) a dearth of well-made libraries and showcase apps. Most everything feels half-baked.
The Kagi News app, which I have just installed, doesn’t seem to fall into this category. But like most Flutter apps the fully Material design makes it feel very out of place on iOS. Flutter typography is still broken, with characters tracked out way too far. And the scrolling and touch interaction feels, well, Flutter-y. It’s inherent to the platform
That is one way to look at them. The other is more akin to a parasite, wait for small companies to invest and innovate and once a product is proven in the marketplace, copy it.
I don't really want to judge them, cheap music gear is certainly good for consumers but talking to small manufacturers over many years I've yet to meet anyone who likes them.
If anything smaller players are now extremely careful to open source stuff exactly because of them.
Many of those instruments are based on 40 to 50 year old designs. They've released products that were simply not in the market anymore, or second-hand at exorbitant prices. That's not parasitic. Their production processes might not stand up to scrutiny, though.
> If anything smaller players are now extremely careful to open source stuff exactly because of them.
That's the problem with all open source. If you open source something good, someone else is going to run with it.
Well, they’re also known for cloning newer devices, such as (which I didn’t realize until recently) the Korg Volca line, which were already rather cheap devices to begin with. I admit that I don’t know the exact details on those devices from Behringer apart from small snippets I’ve seen popping up in videos and perhaps they’re adding something new to it, but they sure seem very similar to the Volca designs.
The vast majority of the time, they're not cloning devices from small companies, they're cloning classic devices from large companies. The types of devices that have had their prices artificially increased due to demand from collectors.
When I was working with TextKit years ago I was constantly using the Hopper decompiler on iOS SDKs to understand the internal workings of these frameworks. Documentation is sparse and calling functions in the right order resulted in big differences in results.
It can take a lot of time and trial and errors to get it right.
It’s pretty standard for electronic / sample based music acts to have live bands assembled for touring after the completely sequenced studio album takes off.
It’s a hit or miss depending on how well the musicians can reinterpret the source material.
It is also pretty standard for a DJ to move knobs and sliders as performance art even when the knobs/sliders are doing nothing. It adds to the performance much more than just standing there.
The fact that they reversed the change so easily proves the point that there wasn’t a good reason for it in the first place.
I feel the same about Liquid Glass, so far I have not seen a good explanation on what actual problem does it solve, other than being fancy at the cost of degrading readability, wasting space and introducing a huge amount of work for developers.
The Tesla app was using location services when the screenshot was taken. It’s a similar indicator to camera activity, basically a privacy feature in iOS.
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