In radio, talking over the start of a song and ending right when the lyrics kick in is called "hitting the post" and sometimes it's done without prewritten copy, just winging it.
It's just a skill you can practice and some people get quite good at it.
One difference with this is if you miss the lyrics, you can just try again next time. There's a new song every few minutes.
At my college radio station, every applicable record had intro time cues written on a label on the record jacket. You would know that there was, say, seven seconds you could talk over before the song began in earnest.
"Hitting the post" (not familiar with the term) was not really a problem for the deejays.
p.s. - I loved being able to inject our call letters into the gap on 'Riders On the Storm', timed to the top or bottom of the hour.
I get that it probably wasn't in the production schedule, but strictly speaking they could have come back a couple weeks later and done the shot with the voyager 1 launch.
I'm surprised I don't see a reference yet to Darius Kazemi's iconic 2014[1] talk, which is basically riffing on this joke for 10 minutes: https://www.youtube.com/watch?v=l_F9jxsfGCw
A key takeaway I've kept with me this whole time is the idea of there being two kinds of creative advice: (1) how to buy more lottery tickets, and (2) how to win the lottery. The former is useful, the latter not so much.
"Pick Up the Phone Booth and Aisle" popped into my head not long ago and I thought wow, that's a reference not a lot of people in this world would understand.
Even though it's famous inside (and out?) of text game circles, this is a game I still wish had a wider reach. It really just does something with video games that I didn't think was possible before playing it, and haven't seen explored satisfactorily since. Unfortunately, you sort of need to know how to play text games to appreciate it.
If anyone reading has tried text games and have found they just aren't for you, you can get somewhat of a proxy of the experience by reading through this community let's play of the game (https://adventuregamers.com/forums/viewthread/8481). Although long (like the game), I think it brings you on the typical journey of playing, even if you aren't necessarily making the connections yourself (which would normally be a big part of the appeal).
> isn’t our whole life a sequence of meditations? Because we always focus on something
Focus is only the method (one of many), not the goal. In (eg) vipassana meditation, the goal is "to see things as they really are."
> meditation is “doing nothing”. Okay, but then again there’s nothing special about it, we all do it from time to time.
Meditation is not "doing nothing," it's actually a very active process. If anything it's more like the practice of intentionally thinking nothing. This is not as easy as it sounds.
One of the early meditation exercises is to sit quietly and count to ten slowly (perhaps one count for each breath, and each breath taking a ~5 second inhale, ~7 second exhale). When you notice your mind drift to something else, refocus on the counting and start over at zero. The goal is not really to reach ten (if you do, start over at zero). The purpose of the exercise is to realize how noisy our internal thoughts and feelings are, to practice observing them, letting them go, and refocusing on your focal point (counting or breath, etc).
There's nothing special about running, we might find ourselves doing it from time to time. But then why do people jog? Meditation is similar. It's an exercise.
And to further emphasize doing vs thinking: meditation has very little to do with what we're physically doing. You can meditate while walking, driving, or doing any activity. (It's just harder to do because there are more distractions.)
> just sit peacefully and observe your thoughts. Then again, aren’t we doing it anyway on a regular basis without introducing a word for it?
We are not, typically, observing our own thoughts. We're thinking thoughts, and feeling our feelings, but not actively observing them. But meditation is not just observing thoughts, but also letting them go without attaching to them. Letting every seed of a thought float away without taking root.
> Can you please share your own personal specific definition — what exactly is a meditation for you?
Meditation (to me) is the practice of letting go of thoughts. By doing this enough times, we strengthen the process so it becomes automatic. The goal is so we can observe our own thoughts and feelings, and everything around us, from a more calm and clear point of view. "To see things as they really are." It also has other benefits.
To be concrete: after waking up I set a timer (anywhere from 1-40 minutes depending on what I need) and sit quietly with my eyes closed (or sometimes open). I focus on my breath and all the sensations around me: the sound of the fan, the tension and release of muscles, etc. When a thought pops up, I let it pass by without judgment or attachment and return my focus to my breath. When the timer goes off, I'll continue meditating for a few minutes if my mind is really restless.
After meditating I'm typically in a calm, collected state, ready to start my day. Throughout the day, when I remember, I'll return to that state of awareness (of everything inside and around me) and meditate for a few moments during whatever I'm doing. After meditating regularly for a few months, I find this process will happen throughout the day without forethought (just automatically out of nowhere). When something happens that triggers an emotional reaction in me, I'll see the emotion as though it's a button I could choose to press or not.
I know you don't like analogies, but meditation is like you're following a toddler walking down a path. The toddler wanders every which way, following whatever whims. Each time it leaves the path, you gently and without judgement pick it up and return it to the path. It doesn't matter how many times you do this, the toddler will always leave the path. The goal is not to teach the toddler to stay on the path. The goal is not to keep the toddler on the path. The goal is to strengthen your arms so you can return the toddler without effort. This is the practice of meditation.
Heaven's Vault is the perfect game for this. Especially if your family likes stories, mysteries, and puzzles.
I recommend playing together and reading the dialog out loud, giving each character a unique voice if that's your wont.
The story and investigation are the main draw, but the core of the game is an ongoing puzzle about deciphering an ancient language that's a slick blend of the game mechanics helping you along and the slow, free-form expansion of your own understanding. It's a great group activity.
Sounds like she is proceeding with the procedure despite this fear, which seems to indicate to me a fairly astute assessment of the risk.
However, I agree people are generally not very good at evaluating risk.