This mirrors my experience as well, when using things like ThreeJS.
Any SOTA model can one-shot something that looks pretty similar to something from Three's examples, but things go south quickly when attempting to increase the complexity, even with pretty unambiguous instructions.
> It also often loads icons slowly; sometimes loading them in one by one over time, sometimes all at once after thinking for a second.
This is frequent, if not constant, on iOS for me. I never witnessed it before the 26 update.
How can it take an entire second or more to display an icon in list in the settings application? It was literally a solved problem for every iOS version I've ever used.
Mr. Sanglard's blog is one of my favorites. I hope the recent posts on Quake are indicative of his intent to write a Game Engine book on Quake. His others were excellent.
> I actually like TVs as a hardware concept, and am a happy paying customer of several VOD platforms, so I would seem to be the perfect customer for all these sticks and mini boxes and smart TV thingamajigs. But the UX is just so horrible. Everything about them screams, “We hate our customers”.
These things just spam analytics and ad requests 24/7 too. The only one that's tolerable (and quite good) is Apple TV.
> The modern Apple experience is defined by removing the head phone jack, the silent switch, and worse, the home button.
I only "upgrade" phones every 4 years or so, typically to a new old-stock model off eBay and I've been floored by how new phones don't include chargers anymore.
Any SOTA model can one-shot something that looks pretty similar to something from Three's examples, but things go south quickly when attempting to increase the complexity, even with pretty unambiguous instructions.
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