I got started on Duolingo back when it was still a "Help translate the world" app. I've always liked it for getting to dip my toes in a language and learn some basics whilst exploring the language myself through other methods, and I've shown my support of it by paying for Duolingo Super or whatever they're calling it for years on end whilst hopping on and off my language tracks.
But it's just so horrible now, constant gamification, attempts to pull me in with streaks and freezes and notifications and "did you know you can have us nag you even more"-breaks between the lessons I'm actually there for. It's gotten to the point where I'm just done because I've already paid for the service and i just want to be left alone to do the exercises, but they never let me get from one exercise to the next without having to go through at least two or three of those annoying "gamification and engagement" attempts.
Some (but not most or all) of Duolingo's social and gamification features/social nags/upsells/"reminders" default on but can be turned off in the settings. But yes it's out of control and a strong reaason to disable Auto-update on the Duolingo app to not constantly the ever-more-AI-driven-nags/upsells. DL is becoming its own antipattern in the quest for revenue $$$ growth at all costs, e.g. reducing the actual amount of language being learned, beyond a certain plateau. I've been saying that here for a couple of years:
When I returned to Duolingo recently -- I used to use it heavily but set it aside for 2 years -- I counted 14 gamification popups in a row after my first lesson in a new language.
14! The damned popups lasted longer than the lesson had!
I switched over to Busuu, which has blatantly copied some of Duolingo's mechanics but at least uses them with a modicum of restraint.
This sort of notification-barrage is a common problem in mobile apps with multiple teams and I really wish it wasn’t. I still use Facebook quite a bit and I’m consistently frustrated by how degenerate the concept of a “notification” has become. Some of the finest engineers I know work at Meta, I know it’s not a technical problem, I think it’s an organizational problem. For example…
Team A ships feature X and sets their KPI to some arbitrary measure of engagement. They miss, obviously, but instead of regrouping and hitting the drawing board, A doubles down and pressures Team B to point towards X in feature Y. A sees some marginal level of gain in engagement for X, obviously, so the intervention is deemed a success. 6mos later, Team A is asked to return the favor and add a modal pointing to new feature Z, per the request of Team B.
I don’t really know what the solution is except outside of careful org-wide watchdogging to ensure this sort of user-hostile engagement infighting gets nipped in the bud.
> This sort of notification-barrage is a common problem in mobile apps with multiple teams
That makes me think about how everyone defining an operational alert/warning thinks theirs is very important, leading to so many that users time them all out and everyone loses.
It’s especially frustrating when DoorDash will happily use notifications for both order status/issues and spam various deal/promotion notifications. There’s simply no way to turn them completely off so you only get order status notifications on iOS.
I ended up disabling notifications completely (and eventually just deleting it)
For the team that worked on a feature for month it's the whole world at the time of release. Being mindful that is not the end-users whole world, but just a tiny insignificant fraction is something easily lost in denial.
Yes, the popups/gamification/forced ads/social nags are hugely annoying and eat up the useful time in a (say) 15min learning session . Not excusing them, but you can turn off some but not all of the popups/gamification/forced ads/social nags, as an opt-out. But still an awful antipattern as defaults.
I disabled all possible notifications hoping I would only have the streak reminder, but no - it still abuses them with random crap. I then set an iPhone reminder for the streak, and completely disabled duolingo's notifications from the phone settings. Peace.
It still spams you after every lesson, but I often just kill the app when it does.
Quite a few ads also fail to load due to Lockdown mode or my pihole (also when away from home, due to the vpn I always keep).
I may just be their worst customer, having never given them a cent or even clicked an ad (and often not even impressions). On the other hand a bunch of people use it because of me and follow me due to having a long streak, so maybe I'm still worth keeping around.
mixcloud has been great for this for me. so many people post their mixes and their radio shows there that there is always something new to explore, and searching for something slightly off that i know i like leads to people using that in a mix so i know we're at least partly on the same wavelength when i start to listen.
And then eventually you end up with a list of mixtape makers/DJ's/radio show hosts you trust which is cool, really feels like a world radio show at times.
One successful version of what you're asking about seems to be the Vermont based Front Porch Forum. They have gotten some press in the last year and there was this thread about them on hackernews a while back : https://news.ycombinator.com/item?id=41208506
Whether they'd be receptive to share their secret sauce and let a thousand Front Porches bloom is another question though, guess you could ask them! :)
I've wondered how FPF has managed to pull off such an achievement. Perhaps FPF became the local standard, reaching a self-sustaining mass of users before the Facebook and Nextdoor marketing machines saturated user attention elsewhere in the country?
Having grown up nearby, there is a strong sense of roots people have out there, as well as a strong preference for local-made everything. Think of it as a rural, fairly well-educated anti-Walmart energy. It may be hard to reprodu e that environment and even harder to start something like that up once alternatives are already available.
I came here to say the same. Having recently moved to VT, FPF has been a real eye opener in terms of civil, useful local discourse. I don't think it's in the DNA of people in Vermont since the local subreddits for VT and communities are just as weird as they are other places I've looked at.
I just finished "Other Minds" by Godfrey-Smith which reference one of these "Octopolises". For anybody interested in either octopuses or how nature evolves different forms of consciousness its a really interesting read.
What most struck me was how incredibly short lived octopuses are. I guess some deep-sea variants may have longer life spans, but i was surprised that the variants we usually encounter only live for approximately two years before they wither and die.
Now as for what an octopus could be able to do with its body-distributed form of consciousness given a longer lifespan is a rather interesting question.
Right, and I think that exposes a bit of an unconscious assumption that many people (or perhaps just me) probably have, namely that intelligence seems to accompany longevity, but that is clearly not always the case.
Yeah longevity seems to be good so far as I can tell, from just about any perspective. That is, if life is good, then life plus longevity is also good.
I think it feels like progress to discover counterintuitive thoughts, and so thought experiments or explorations tend to to incentivize the seeking out of counterintuitive thoughts, which I think sometimes has the effect of endorsing strange conclusions, because their counterintuitive nature is what makes them seductive. I find the phrase "it's not a trick question" to be a healthy antidote, and I think when it comes to longevity it's in the "not a trick question" category, and, is fair to put in the good column, with usual caveats about all else being equal and except for unusual circumstances etc.
Microsoft as a whole pivoted hard from the PC as their preferred gaming platform to the XBOX as their preferred gaming platform. As for the whys at the time i assume they wanted to make sure that their console was competitive and didn't just die on launch. They probably also considered the PC gaming environment to be so healthy producer and publisher wise as to not find it worth their time to do in-house development for the platform anymore.
As for MSFlightSimulator it didn't fit in the console portfolio at the time, mostly because of how those systems are usually interacted with, and also because the install of a basic global world mesh is huge. Good luck landing a 747 with functioning cockpit knobs with an XBOX controller, and say goodbye to the limited hard drive of a console when you have to install 70GB of world mesh to make it the global experience everybody expects. So making it a good cross-platform game on 2002-2015 tech would have been an exercise in making both console and PC gamers unsatisfied.
What you see now though is that MSFT is pushing really really hard into cross-platform play, and investing directly in gaming companies to make sure that the XBOX remains a competitor to the Playstation environment as Sony has been on a roll when it comes to impactful exclusive games for their platform for a while. Their latest E3 presentation really showcased just how much they consider this a priority, and how hard they are currently working to get their own environment of exclusive publishing houses with AAA games up to the standard of Sony. Due to the narrowing of the gap between high powered consoles and high powered PC's in the later years it makes sense that they would do this now as at this point they can offer a flight simulator experience across both platforms that is (hopefully) not only incrementally better, but transitionary better.
Hard to say with just a 1m30s preview video to go off, but if those visuals are the "basic" MSFS global graphics then they are quite impressive even compared to copy of P3D that has been modded out with global scenery from third party content providers.
If i were to guess, its probably a technological leap instead of an increment, as they'd be disinterested in competing with the X-Plane and P3D install bases unless they knew they had something that was more than a sideways improvement. I would find it weird if they just try to be as good as the rest of the pack, at least.
As for your second question, you're right and wrong. Lockheed got the rights to further develop the old MSFS engine, and to rebrand it as P3D, but only for academic/professional simulation purposes. So they are not allowed to sell it as a game, only as a learning and simulation tool.
Here are some of the reqs from the Academic License (60USD) EULA, whereamong you'll find this : (3) in connection with Academic Education, (4) by students, instructors and staff associated with Licensee's Academic Education, .., (6) for purposes other than personal/consumer entertainment.
Point (6) also appears in the EULA of the Professional (200USD) license.
Though this has, AFAIK this has been done more for corporate legal reasons than for any desire to go after individual users. I've never heard of any revoked licenses on the above-mentioned grounds.
So Microsoft has always signaled that they consider MSFS a product still in their gaming portfolio. Though people learned to cope with the absence.
> So they are not allowed to sell it as a game, only as a learning and simulation tool.
That makes sense finally. I had noticed that when was using it and always thought they just didn't want to bother with the gaming part because there was not enough of profit for them to restructure having to support that market.
Always nice to see people rediscover John Brunner, he's one of my favorite authors. There's a quote i once heard that goes approximately like this : "Philip K Dicks novels turn into movies, John Brunners novels turn into reality".
Stand on Zanzibar was a real trip the first time i read it, though in later years my favorite Brunner novel has been Squares of the City. Its not as scifi-ey as Zanzibar, but it is interesting for being built on a famous chess game and for exploring the nature of propaganda and its influence on the body politic.
And honestly, deciding to write a book where the characters conform to the moves of an almost 100 year old chess game and pulling it off is just amazing.
From the omaha.com article on the subject it seems like there was a desire from Offett and an intent to put in greater flood-resistance infrastructure but it was stonewalled by questions about whether it was needed. So i guess the answer is in the realm of "some people knew and planned, but others tried to disregard both warnings and previous near-disaster floods."
Its been ten years or so since the more active parts of this took place, but to try to answer your question.
For a period lasting one to two years, with residual activity several years after that, i had pretty much full on auditory alterations every day. As in, i would think a thought (ego-based, considered my own) and an interloper voice would respond usually with a counterpoint of some sorts. Now it would be easy to say that "oh my thats just your unconscious manifesting itself", but that breaks open whole new areas of inquiry as to just how you can have a part of your own brain break away into what is considered a non-ego aspect capable of perfect responses and behaviour/expression mimicry of all the people you know.
And in a way that is a rehash of an inquiry into the nature of dreams, as that is what happens there as well (barring some novel non-local verifiable explanation into the things one encounters there, but lets not go there just for the time being...), but interacting with it in a waking state fundamentally breaks an aspect of the individuals common human experience up to that point which makes it very difficult to deal with. Especially if its an antagonistic environment, which it was for me a lot of the time. (Granted, there were also a lot of really magical and mentally powerful moments, but it usually required a lot of strenous ego-counter-thought to get there.)
It can in no way compare to "thinking internally", it is at most times a very distinct non-self-ego ego expressing itself (for me it was in the voices of everybody i've ever known, but thats probably a YMMV thing). The thing is, its kind of hard to explain if you've lived in your own brain your whole life, because once you experience it ownership and privacy relating to your internal monologue disappears, so it alters something very basic about the pre-voice mentality most people have.
What the clinical distinction eventually ends up being is hard to say. Eventually we might have the tools needed to monitor brain and matter activity whilst also having the knowledge required to translate brain/matter activity into our experience as beings and vice versa, but we're not really there yet.
Wish i could write it up better, but thats at least a first person attempt.
Were you voluntarily exploring this or did it happen on its own? (Not to be insensitive -- the first thought that popped up when I read this was, "good times!")
To be honest it can be considered rooted in a problematic cross-relation between haphzard light drug use, social isolation, self-experimentation with sound in a centered environment and a highly curious reading list.
Definitely wasn't on my list of likely outcomes though....!
But it's just so horrible now, constant gamification, attempts to pull me in with streaks and freezes and notifications and "did you know you can have us nag you even more"-breaks between the lessons I'm actually there for. It's gotten to the point where I'm just done because I've already paid for the service and i just want to be left alone to do the exercises, but they never let me get from one exercise to the next without having to go through at least two or three of those annoying "gamification and engagement" attempts.