Horizon Zero Dawn (the PlayStation and later steam game where you're an archer in a world of robots)
There are probably a lot of open world RPGs which are all good.
The linked site lists a lot of patterns that any game with an RPG like unlock system or item collection system will contain, like (some) grinding and Endowed value. Personally I feel that this is only a dark pattern when it goes beyond motivation for fun and into "I can't stop playing" addictive qualities.
IF you think about it, a music sheet is just a graph of Fourier transform. It shows at any points of time, what frequency is present (the pitch of note), and for how long (duration of note),
it is no such thing. nobody maps overtones on sheet, durations are toast, you need to macroexpand all flat/sharps, volume is passed by vibe-words, it has 500+ of historical compost and so on. sheet music to fft is like wine tasting to a healthy meal
>The difference between a $3 and a $300 lock is just about a minute of time for an experienced lockpick.
How about non-experienced lockpick? Or the one who gonna brute force everything? I think there's value is expensive lock (Assume you buy the high quality one, not the over-price one)