That age group is pretty large, though. So many people had walk-mans in the 80s and 90s. I'd also venture to say most people who would go to a rave probably like music enough to own headphones.
I do agree though, the useage of Spotify as a given is annoying. Especially since everyone will never be perfectly synced up. I remember silent raves, back a decade ago, would use a FM transmitter mixed with cheapo portable fm receivers.
interestingly, if you still have an audio jack on your cellphone, attaching wired headphones to them allows you to use the phone as an FM receiver (with the proper app). Wire on the headphones acts like an antenna.
> You may not provide the software to third parties as a hosted or managed service, where the service provides users with access to any substantial set of the features or functionality of the software.
The screenshots of Airbyte and Lume even look nearly the same. It looks like it's just a hosted Airbyte instance with GPT generating the SQL/config.
Smart for an MVP, not much of a moat for the long term, and it's a shame that software licencing is such a blindspot for so many SV startups.
I personally wouldn't do this even for an MVP. The product is competitive with Airbyte and they're breaking Airbyte's license.
Definitely cases where it's ok to do something similar for an MVP, but I wouldn't touch this product knowing they can't continue to operate it this way (could get shut down at any moment).
I'm a bit surprised someone at YC didn't flag this.
Thanks for raising this. We share your respect for the intellectual property rights of others. We are aware of Airbyte's license structure and use connectors per its terms.
Nice, if the connectors are MIT licenced but you've got your own server, that's great.
It might be worth differentiating the product further. Right now, looking at screenshots, it looks like a re-skin. I realise there's only so much you can differentiate an ETL service, and that the LLM feature is the main differentiating factor, but I do worry that it's very close right now.
Hi team!
I'm one of the Airbyte co-founders.
I think it might be worth chatting regarding the license indeed :).
Don't hesitate to reach out to me on our Slack "John (Airbyte)"
This is not a simply a hosted airbyte instance. We use airbyte's connectors for its common standards and the active community behind them. That being said, our use of the project is both limited, customized, and deeply embedded under our app. We do not use any UI components from Airbyte.
I dunno. I've seen management be sketchy on transparency before. But when it comes to people's money getting into their hands, I've actually never had management do the "whoops, it will be there next week" thing. It's always been straight forward with what happened and with expectations. Which makes sense, as you said, people won't show up if they don't get there money.
It's all circumstantial anyway. I don't think it's fair to call this a case of a "typical startup". Although it's definitely a stereotype of startups.
I mean personally the company assuming liability means A LOT more to me than how much the system can do. It's one thing to say your system can drive down a slick and curvy mountain road, and another thing to say you'll cover all liability if the car drives itself off the mountain. It's easy to write software the runs most of the time. This is our lives that we're talking about.
Liability is meaningless if it's limited to extremely low risk situations. Assuming liability in high risk conditions would be a big deal. Otherwise, its purpose is just to get mindshare for their 'level 3' tech, which in fact is just a self-driving starter project downloaded from Github.
Being liable still just means that it works most of the time and that they computed the cost of when it doesn‘t just like any insurance company. That‘s all there is to it.
Feels like the people here saying that Mercedes assuming liability doesn't matter are the same people who say it's your own fault if you lose your job and your healthcare and become poor.
I disagree with his opinion too, but he's not lying. The majority of the world has and still does hold those opinions. The world is still very anti-LGBT outside of the western culture bubble. And even in countries that are westernized, they are often still anti-LGBT even if their governments and media are pushing people not to be.
It's a very sad state of affairs. I mean, just 16 years ago I was marching for the right for gay people to get married in the US. We've come a long way but there is a long way to go.
I've read on the /r/gamedev subreddit of people succeeding with even just doing cold-call emails to popular twitch streamers. Someone recently posted a breakdown of how many streamers played their game after he sent out emails, and he seemed to get around 5% turnaround.
I was playing Diablo 3 one evening (I use my real name), and the guy who I was grouped with was streaming on Twitch. Reasonably big name streamer. He looked up my name, found my personal resume website, played the small game on there. His viewers play the game. It is just some super simple stupid little space invaders game. Next day I wake up to several hundred emails in my inbox from various people just randomly talking about game dev and software development. Several trolls of course. Couple of "are you interested in a job?" pings. An interesting phenomenon.
This is a cool story and a lot can be said about it, including how authentic/organic it is. I think your exact scenario had a lot of luck involved, but I think what we call "luck" is the type of thing is more common than we would think. What I'm talking about is continuously getting in situations that allow luck to happen. If someone is consciously aware of this phenomenon, they can continuously expose themselves and increase their odds. I think some refer to this as the law of attraction, but that doesn't seem right to me given the law of attraction's magical attributes. It's more statistics at play IMO.
It's important that it's authentic though as people can see right through someone's BS. In your situation you were simply playing a game you liked, which is about as authentic as it gets. There are a lot of people out there grinding away at something they don't necessarily enjoy, for the end goal of making money or success, which sounds terrible to me. I'd much rather grind away at something I truly enjoyed and where it's a win/win whether success comes with it or not.
In my younger and very introverted days I accidentally figured this phenom out. I was on a BBS site for a couple years, just hanging out with people with the same interest (motorcycle riding/racing). This led to IRL meetups, which led to me riding for a professional motorcycle racing team, where I lived my dream racing fully built Superbikes for several years. There was some luck involved of course, but it would have never happened if I hadn't participated authentically on some random website.
Since learning this important life lesson I've applied the same philosophy to my professional life. At this point I've had enough "lucky" situations happen where it's affirmed my opinion of statistics at play.
You know, I've been contemplating whether I should lose the pseudonyms and start using my real name for all of my online activity. This story has convinced me that it's something I need to do. That's such a crazy sequence of events that would have never happened if you had been playing under a pseudonym that's hard or impossible to connect back to your resume. All these years, I've been sabotaging my "luck surface area" with my stubborn insistence of online anonymity.