I think the reason is because you have to pay a non-negligible amount of money per game you publish, and most don't expect to make that back. In my case, making money wasn't my goal, as I explain in the article.
Just to clarify, this refers to a paragraph where I claim that many see BTC/ETH as the fastest viable way to multiply your savings.
I do not offer any kind of paid services to make money at all! I'm just an engineer sharing a pet project, which doesn't involve money at all, yours or mine.
Thanks! I use Google Charts + manual CSS-based overlays, ran via google-chrome --headless, triggered by the Golang binary that runs the cron that evolves predictions. I'm going to write a blogpost about the architecture, because I think it's an interesting one worth sharing.
Very unlikely, because we've double-checked on a couple of machines at the office here. Only on Mac though. Would be useful if we get some more confirmations.