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Start with: “how will I sell it?” This will frame “how do I start?” If you can’t answer how to sell it, then focus on learning and fun. If you are one of the lucky few that has a vision for both sales and hacking, then hack around that sales funnel, from the very start.


Good Stuff.

I dug into the APIs a few months ago and found it pretty deceptive (on Apple's part) how much of that generated depth map is from the stereo cameras vs the LiDAR sensor. If you cover the cameras or use it in the dark, the quality decreases drastically.


I expect the depth map to use camera information and AI inference as well as LiDAR.


Great article. I have personally have been working this way for years. The author mentions that this has been successful in the last decade, but I think the best example of this approach is much older with Edison and General Electric.


I have been doing this for years. Currently doing it with Sperry Labs (https://www.sperrylabs.com). I have found that when an idea takes off into a successful product, the entire studio ends up going that direction until exit, then you just start over with a new studio. But I have seen successful exits with Brightcove, oobgolf, and AirCare Labs. And successful products with Dynasign, ServiceCapture, Callbot, and Play Impossible Gameball.


We have been playing around with this idea that comparative learning is much more meaningful than rote memorization. Then when the pandemic hit and so many kids were forced to learn from home, we decided to push harder and publish something. Sortzy States is the product of that effort and would love your feedback on it as both a learning tool and a fun game.


When I need to make money: I code and build hardware. But when work is slow and my brain can wonder, I find myself wanting to tell stories with video. The sad part is I am not Casey Neistat.

Here is a video that the whole family worked on for a school project a few weeks ago: https://youtu.be/QHmkRBIzUMs


Play Impossible | https://www.playimpossible.com | Lewisburg, PA | Sr. Mobile App Developer | Full-time | REMOTE

Play Impossible is an active play company that injects digital magic into games and sports. In early 2017, we are launching the Gameball, a multi sport smart ball with accompanying mobile games. Play Impossible is looking to grow it’s team of talented individuals excited to build a real-world product that motivates kids, and adults, to get up off the couch.

Watch our first product video at https://www.playimpossible.com

Play Impossible is seeking a talented Android and iOS developer to build mobile apps that will connect with our wireless products. The developer will be responsible for the prototyping, architecture, implementation, and deployment of native applications that are functional, beautiful, and fun. The position will report to our Chief Technology Officer and work closely with our user experience designer, firmware developer, and electrical engineer.

Developers will be allowed to work remotely, but will be required to regularly meet at the Play Impossible research and development offices in Lewisburg, Pennsylvania.

Full job description at: https://www.playimpossible.com/team/SrMobileDevDescription.p...

Apply by email to kevin at company website.


A new product that won't be shipping until March is Play Impossible Gameball: http://www.playimpossible.com If you sign up for the email list you will be given a discount in the first shipment.

My boys (7, 9, and 11 yrs) have access to an early version and play with it almost daily. It gets them active and has basic math and physics games.


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