A laser defense weapon, coupled with the black titanium skin, likely already close to its thermal limits, might produce results of interest to a defender.
In the meantime, its going to take a lot of time and money to develop those weapons as well. I mean, you're talking about hypothetical countermeasures that don't even exist as a solid concept yet.
If you're on a server that doesn't have an X environment set up for wireshark, you can use tcpdump to spit to a file:
-w Write the raw packets to file rather than parsing and printing them out. They can later be printed with the -r option. Standard output is used if file is ``-''. See pcap-savefile(5) for a description of the file format.
--
You can then open this file in wireshark on your desktop for easier analysis if you wish.
Yeah, I do this all the time also with -s0 (saves all data traffic as well). You need some kind of filter because of all the traffic, but you can see everything afterwards. Easy to use wireshark to show TCP streams reconstructed: http://www.wireshark.org/docs/wsug_html_chunked/ChAdvFollowT... .
TLDR; Internal workflows, not customer facing. Enterprise dropbox.
The article title is misleading. They are actually talking about the internal workflow.
Raw assets, art assets, and such, can be pretty large.
When you have a studio in Country A doing PC, a studio in country B doing ps3, all wanting the base raw data but (presumably) transforming it in different ways, between how the build actually happens or artists tweaking something for a platform, it'd become a nightmare pretty quickly if you were to send it across a company private network (often just VPN pipes across the internet itself).
The article is, at it's heart, an ad for a company called 'Panzura', which sounds like an enterprise-specific dropbox. Boxes 'on-premise', security guarantees, and probably pretty expensive.
Switched to Dvorak after plateau-ing in typing speed and experiencing pain in my hands and wrist. Helped immediately, but what also hleped almost as much was:
- Aliases for frequent shell commands
- Remapping 'caps lock' to 'control' (on US keyboards)
The biggest change is an inline retain count, which eliminates the need to perform a costly hash table lookup for retain and release operations in the common case. Since those operations are so common in most Objective-C code, this is a big win.
I love Dark Souls, and constantly recommend it to friends.
And if they say 'Yeah, I picked that up on Steam!' I get really sad.
It feels like a game that is pretty exquisitely tuned, and that tuning is towards playing on a console with a controller. I'd even go so far as to say on a PS3 and a really nice TV.
Like how some people can't stand playing an FPS on consoles, only in reverse.
DS plays just fine with a controller on PC, and as an added bonus, with the graphics fix you get the high res graphics - something that was already there but the consoles never got to see.