It should be based on the app size, so maybe developers will stop shipping apps with a single feature and one button that takes 700 MB because of random bloated third-party SDKs that aren't even used.
Money makers on the AppStore are games, and games need assets in high definition. Third party SDKs are probably a drop in the bucket in comparison with visual assets.
It was a presentation on AV1 before it was released. I'll see if I can find it but I'm not holding my breath. It's mostly coming from my own recollection.
Ok, I don't think I'll find it. I think I'm mostly just regurgitating what I remember watching at one of the research symposiums. IDK which one it was unfortunately [1]
I've heard that same anecdote before, that hardware decoding was front of mind. Doesn't mean that you (we) are right, but at least if you're hallucinating it's not just you.
> Note: I am skipping Windows Millennium Edition (Me) because while it had changes under the hood, visually it is pretty much Windows 98 Third Edition.