Yes, sorry about that if it annoyed you. I was too busy to write a good human-sound readme. It was an old project, and I wanted to release it as open source as quickly as possible.
I think I don't mind LLM generated documentation per se if they're marked as such up front! It's more when I get halfway through and realize that this is probably an LLM output that I get annoyed.
Hey, thanks for the feedback. Honestly, I don't know. It seemed pretty easy to do that way at that time. But I'd accept PRs that could improve the product.
It looks really nice, but CPU usage is almost 100% all the time. I have a MacBook Pro M3. When I open some fancy Three.js scenes that I found on the net, I instantly profile them. Most of them are really bad in terms of performance. I don't know why.
This is usually because they are rendered in an animation loop (most three.js examples are set up like this). An example of rendering on demand only (this is even using fancy bloom post-processing): https://cybernetic.dev/helix/about
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