Why not both? My QMK mechanical keyboards (and, I just noticed, Karabiner Elements) can support turning Caps Lock into Ctrl+KEY if pressed with something else, and ESC if pressed by itself. Best of all possible worlds.
Zach-Like is primarily "A book of behind-the-scenes design documents from Zachtronics."
Now that the kickstarter is finished it's available for free as PDF (link in parent post)
"In addition to PDFs of the book, the digital version contains all pre-SpaceChem Zachtronics games and a bunch of early builds and prototypes, including some of the unreleased games depicted in ZACH-LIKE."
No, the military grid is based on (a whole bunch of distinct skinny slices of) transverse Mercator projections, which don’t really line up properly at the seams, plus stereographic projections at the poles. It was largely designed for use with paper maps.
Discrete global grid systems based on hexagons are an idea which differ in most respects from that, except for the part about hierarchical coordinates (which can also be done using any arbitrary other map projection).
They'll hold off on hardware announcements until they can ship them with macOS 12 already on them. Why would they announce new hardware that you'd have to do a full OS upgrade on in a few months?
The truth is they had plenty to announce, so it's not too surprising that they didn't include hardware. I imagine there will be an update later, perhaps at the usual Back to Mac event.
Not sure about the team bits, but Worms in the 2000s was basically ultra-DLC before DLC even existed. Every 'new' game for a long time kept the vast majority of the old bits from the previous games, added a few new items, and charged full retail for the privilege.
cmaggard is being downvoted, but he's quite right. Playing Worms means repeated multiplayer matches on a handful of maps, with a couple dozen weapons that don't change. Sequels repeated most of the maps and weapons and added a few more, and these would indeed be small IAP or perhaps $5-10 DLC on Steam if made today. I think it's fair to say that the sequels were more derivative than the sequels of most other franchises since at least those franchises could add new campaigns (Worms added a campaign-esque experience at some point that was mainly a chain of single-player matches) or do significant graphics updates (which Worms could not meaningfully do since its cartoon graphics and physics were good enough early on in the series.)
> not what would be 1.99 DLC in this day and age.
To make your point valid we have to completely ignore the lack of easy payment/DRM platforms like Steam to sell these "1.99 DLCs" we also have to ignore that 2d gaming in particular has been massively devalued since the 90s/00s because of the mobile game race to the bottom and steam sales.