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Completely agree. There are three primary forms of bias: Human Bias, Data Bias, and Algorithmic Bias. A better solution is to improve existing machine learning models with existing solutions (e.g., domain adaptation, domain generalization, discovering latent domains). This will improve the overall performance.


Just heard.


Yeah, I got mine a little after midnight too...


This seems more like Computer Vision than augmented reality.


Easy to read. This article explains the difference between CS Topics such as Artificial Intelligence, Machine Learning, and Deep Learning:

https://medium.com/machinevision/overview-of-artificial-inte...


Very interesting. I like the connections to Gradient Descent and Gauss-Newton Algorithm.


Thanks for the feedback. Can you speak more to "null space optimization", "self intersection", and "hybrid position/force control"? High level descriptions of the situations would be helpful, thanks. Or links to resources.


CCD is good. FABRIK is even easier to implement, as is super stable: https://medium.com/unity3danimation/create-your-own-ik-in-un...


The FABRIK system is more stable and easier to implement. Check here for my review on FABRIK, plus pseudo-code: https://medium.com/unity3danimation/create-your-own-ik-in-un...


Udemy does this as well for all of their products.


Indeed. They pretty have an eternal "sale" for $10.

Quick check: yep. $10. "Set Yourself Apart - Keep your competitive edge with courses for $10—ends 7/31!"

Pretty sure by 8/3, there will be another sale for $10.


Hmmm. I seem to recall that Sears was sued for running "sales" more than six months out of the year, and lost. I feel like that would apply here?


There is an administrative code in my state that says that "furniture retailers may only have one 'closing down'/'final' sale per year"...


Hey, thanks for reading. There are a TON of ways to implement Inverse Kinematics, and I'm going to cover the most popular ones in coming articles. Do you have any preferred animation techniques you'd like me to cover? All of my articles will be available here: https://medium.com/unity3danimation


I'll make a plug for software I wrote based on sequential quadratic programming. It performs significantly better than inverse Jacobian methods in the presence of high-dof and joint limits. Here's a link to the software and paper: https://bitbucket.org/traclabs/trac_ik


Inverse Jacobian Methods can be computationally expensive. I suggest using FABRIK methods (suggested for JavaScript). Algorithm and pseudo-code here: https://medium.com/unity3danimation/create-your-own-ik-in-un...


Very interesting.

What is the best IK algorithm to implement in JavaScript given that it has to be small enough to download but also robust and fast and probably something one can implement without spending too much time on it? Probably an impossible question... but I figured I'd ask in the hopes there was something easy and obvious here.



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