I found the lack of mature tooling to be hugely problematic. The Visual D extension always felt flimsy and unreliable when debugging D.
DUB also exhibits weird behavior. For example, I wanted it to produce separate debug and release binaries, which it won't do out of the box. Instead, it'll create the same binary for both configurations. Changing that behavior was more difficult than it needed to be. Maybe it's changed since then, but I didn't have a pleasurable experience.
You and me both! I thought this thread would have a bit more praise for Jeff's work after all of these years, but it's just a bunch of Debbie Downers taking a collective dump on it just because they don't like the look.
While the style may not be modern, the gameplay and stories tend to be quite good. I would also argue that a game that looks great doesn't necessarily imply that the game is any good. Battlefront 2 is a great looking game that is ultimately a soulless, lootbox filled shitshow with painfully bland gameplay.
Anyone saying that he needs to hire an art director have completely missed the point of his article: his business can only support his family. He has also been able to maintain this business for 20 years, which is a lot more than can be said about any other indies.
Ultimately, this is a style that Jeff likes, and it makes him money. If people don't like it, then they can go play something else. He still has his fan base that keeps him afloat.
I did not like DUB at all. Its default behavior was to not segregate artifacts by configuration, and trying to change that was a headache.
It’s too bad, though. It’s a nice language, but I can’t see it making any inroads at this point.