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Quite true. I've have to switch my desktop back to Windows because the only remote gaming server worth using (Parsec) doesn't work on Linux.


How many people use TeamViewer, Anydesk, etc? I don't see how remote windowing is legacy. The feature would be a huge hit if it were modernized and made more accessible and efficient (akin to Microsoft's RDP), and that's only possible if it's a core part of the protocol.


TeamViewer/AnyDesk/VNC is not "remote windowing", it's "remote access" to a whole desktop. And that's easily available for the wlroots ecosystem https://github.com/any1/wayvnc

But actually "remote windowing/apps" is even better supported, it's a universal proxy: https://gitlab.freedesktop.org/mstoeckl/waypipe Absolutely does not require any support from the core protocol.


I feel like you're missing the forest for the trees. We love all kinds of things of a technical nature. Trains, skyscrapers, bulldozers, rockets, tanks, guns, etc. I love driving a tank in video games and I love watching movies about tanks, but that doesn't mean I condone their use in real-world warfare unless absolutely necessary.


I think AMD is stuck. When a fab costs 10-20 billion and you're faced with companies as entrenched as TSMC and Samsung, it's going to take an entity fully backed by government money to be able to compete on the same level. The most likely candidate is China, since no other government is interested in investing money for long-term benefits other than them. Haven't they been buying up a lot of talent out of Taiwan in recent years? It's just a matter of time, imo.


The trend looks good for AMD in that case. Intel can't compete on performance or efficiency for mobile chips, so it's just a matter of time before companies start shifting to AMD laptops in greater numbers. Especially since Intel still hasn't been able to demonstrate anything matching AMD.


I'm guessing if the numbers are accurate, it might have to do with the supply of Zen 2 and earlier drying up for some reason. I've been looking at parts for customer builds and the market is a barren desert.


Huh, interesting that he got such a breakdown from his ISP. I wonder how difficult it is to get that data without his kind of circumstance. Can I ask my ISP for it? Would they bother?


That might depend on your country of residence, but in Europe we have the right to all non-confidential data associated with us from any company that isn't "prohibitively expensive" to obtain, such as "all video footage with me in it from 2010 to today".

In this case though, it shouldn't be prohibitively expensive to obtain, as it forms the foundation for tracking the use of your data plan. If it was prohibitively expensive to obtain, they wouldn't be able to tell you, when you hit your data cap.


Well after I tweeted they contacted me via Twitter DM and had a conversation with email, the email I have provided them, and they emailed me the breakdown, it’s a very long list of sites and protocols and data used

I have cropped the first few results only to show what’s relevant


If there is a way to log this at router level, then we already have it. No need to talk to ISP.


It's an RPG, not a tactical sim shooter. What's with this criticism?


Combat is a big part of the game, so I would expect it to be decent.

Mass effect was also a RPG, but had much much better combat.

Combat in the witcher 3 was pretty good.


Being an RPG doesn't nullify this criticism if combat is a primary game mechanic. Deus Ex is an action RPG, and they did combat (both stealth and gunplay) much better than Cyberpunk.


>Being an RPG doesn't nullify this criticism if combat is a primary game mechanic.

It does, because a common running theme in RPGs is that you get stronger as the game progresses, and in Cyberpunk, by the middle of the game every character build (melee, stealth, guns) easily dismantles enemies. It is only early-game where the enemies seem difficult because your character hasn't had their skill-trees built up yet.


I didn't say I found the combat to be difficult; I said it wasn't very good. I understand how RPG progression works, and my criticism was about the mechanics of the combat (stealth, gunplay, hacking, etc).

The simplistic AI behavior makes stealth unengaging, the hacking feels really disappointing (why don't cameras or turrets get harder to hack?), the cover system is worse than Mass Effect, and gunplay is middling at best—better than Fallout: NV, but worse than Fallout 4 or Destiny.

Notice how I only compared it with other action/shooter RPGs? Clearly RPG progression isn't my issue with it.


Yeah, I've found the combat really lackluster in the beginning, but after developing my handgun + blades build, getting the mantis blades and double jump implants, it got really really fun. I think the game doesn't do a good job explaining its combat mechanics fully, especially the hacking.


And yet I'd rather play Cyberpunk than any of these games. The combat is good. It's not great or amazing, but it's good and is fun and satisfying. But gunplay isn't why I bought Cyberpunk, so this idea that because some PS3 games that I have zero interest in have "better" gameplay, Cyberpunk isn't worth playing seems insane to me.


> this idea that because some PS3 games that I have zero interest in have "better" gameplay, Cyberpunk isn't worth playing seems insane to me.

It's not really about Cyberpunk not worth playing, but rather that Cyberpunk severely underdelivered by raising the expectations of players who enjoyed these past games and were expecting something even better. I wasn't expecting something better than DeusEx or older Bioware games (knights of the old republic, dragon age: origins, mass effect, neverwinter nights), but I really wasn't expecting the mediocre story and the abundance of bugs.


I didn't say it's not worth playing. The story bits are absolutely fantastic.


I'm confused. Did you really think somebody found a way to do real-time raytracing on a stock SNES? I saw the title and the first thing I thought is "It's not possible, so clearly they did some black magic fuckery to subvert the system's limitations". I wasn't disappointed either, because it's impressive what he managed to do. Maybe try not to take every title completely literally? And maybe try a little bit harder to appreciate people's creativity and hard work?


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