One of the hardest parts is guiding the user through what is currently possible, given that it's just a text input field. We'll continue to make it better.
This game actually helped kickstart my foray into digital music recording, because I loved the music from Ares and wanted to extract the music files from the game so I could listen to them. Turned out the songs were stored as "MADH" resources and I saved them out to individual files -- and it turns out these MADH files were a "tracker music" format created by and playable with the software "PlayerPRO". Thus all the first songs I ever created on the computer sounded a lot like Ares' music because I ripped all my samples from the game's songs! hahah :) Wasn't long before I realized I can use any audio file though, and recorded all kinds of stuff to create new sounds with.
Either way, I forever can credit Nathan Lamont and Ares for being the reason I discovered the world of computer-made music. (yes, I still remember his name today lol)
iPad Pro and iPhone 6S advertise 4K video editing capability that's only possible with custom chips, re-architected motherboards, etc. They could again be first in the industry to do something noticeably different. Here they're giving cheaper, low power, mobile devices capabilities that are otherwise only possible on desktops. Preferably $3000+ machines. That's what their vertical integration allows.
Although currently this 4K video editing on iPads is not working well.
> video editing capability that's only possible with custom chips, re-architected motherboards, etc.
> first in the industry to do something noticeably different.
Apple had better hope that not just competitors in the mobile space, but also in the cloud technologies, playback, and other such spaces, follow suit.
As somebody who worked extensively with AVFoundation-based video editing apps for iOS, I can say with certainty that such ambitions have a long way to go until they're enterprise or even startup-ready. The engineering challenges associated with taking the malformed bullshit Apple calls a "QuickTime media file" into something actually usable at scale is insurmountable for even a very media-knowledgeable dev team.
I'm not sure what they track